Sensuous and Reflexive GIS
Exploring Visualisation and VRML
Mark Gillings and Glyn Goodrick
Table of Contents
- 1.1 GIS and Archaeological Thought: an
introduction
- 1.1.1 Narrowing the Scope: GIS as an Archaeological Research Tool
- 1.1.2 Structure of the Paper
- 1.2 Theory and GIS
- 1.3 Archaeological GIS - the way
forward?
- 1.3.1 Current Directions
- 1.3.2 Viewshed-based Techniques
- 1.4 Visualism and Perception, or the persistence of vision
- 1.4.1 The Tisza re-visited
- 1.5 GIS and Theory: some conclusions:
- Part Two: The Rôle of VRML
- 2.1 Virtual Reality: Imitation or Simulation?
- 2.1.1 Public Perception of Virtual Reality
- 2.1.2 The Development of Virtual Reality
- 2.1 3 A Re-evaluation of Virtual Reality
- 2.2 VRML and the Internet
- 2.2.1 Virtual Reality on the PC
- 2.2.2 The Adoption of VRML
- 2.2.3 VRML as an Interface to the Internet
- 2.2.4 The Emergence of a Standard VRML
- 2.3 VRML - A definition
- 2.4 An Introduction to VRML
- 2.4.1 The VRML document - An anatomy Lesson
- 2.4.2 A very simple example of a VRML file
- 2.4.3 Co-ordinate Systems
- 2.4.4 The Need for Modelling Programs
- 2.5 Case Studies
- 2.5.1 Case Study one: Peel Gap
- 2.5.2 Case Study two: Hepburn bastle
- 2.5.3 Case Study three: A Neolithic bowl
- 2.6 Conclusions
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