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A Virtual Tomb for Kelvingrove
Virtual Reality, Archaeology and Education
Melissa M. Terras
Table of Contents
- Summary
- Table of Contents
- Table of Figures
- 1. The Problem Presented
- 2. Contextual Information
- 2.1 The use of computers in museums
- 2.2 3D Computer representation and archaeology: a brief history
- 2.3 Virtual Reality as a learning tool
- 2.4 Virtual Reality: a brief history
- 2.5 VRML (Virtual Reality Modeling Language)
- 2.6 Future developments in VRML and archaeological applications
- 2.7 Problems with VRML
- 3. Project Structure
- 4. Design Documentation
- 4.1 Requirements analysis
- 4.2 System components
- 4.3 Data flow diagrams
- 4.4 Entity life history diagram
- 5. Archaeological Problems
- 6. Implementing the Basic Model
- 6.1 Model plans and problematic areas
- 7. Image Development and Texture Mapping
- 7.1 The completed images and problematic areas
- 8. Refining the Model
- 9. The User Interface
- 10. The Completed Model
- 10.1 Views of the tomb model
- 10.2 The completed VRML model
- 11. Testing and Evaluation
- 12. Conclusion
- 13. Bibliography
- 14. Acknowledgements
- 15. Sample VRML files
- Download the text of this article - in pdf (requires Adobe Acroread)
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© Internet Archaeology
URL: http://intarch.ac.uk/journal/issue7/terras/toc.htm
Last updated: Mon Nov 29 1999